The Game

I am Project Manager and Lead Writer of Tipping Points, a narrative board game currently in development as part of an academic research initiative. Designed as an educational tool, the game explores political paralysis and environmental collapse through asymmetrical roles and structurally skewed outcomes. Players represent competing nations in a failing global system—where strategic delays, conflicting agendas, and moral disengagement accelerate irreversible ecological breakdown. Unlike traditional formats, Tipping Points is deliberately unbalanced: a one-play experience structured to collapse, not resolve.

  • Leading a small interdisciplinary team (game designer, artist, graphic designer) in the development of the game prototype

  • Designing core narrative that explore tensions between national interest, political inertia, and ecological sustainability

  • Constructing a story framework where collapse is the expected outcome, reinforcing the game's pedagogical goals

  • Managing project timelines, documentation, and collaboration across academic and creative disciplines

  • Project funded by Università del Piemonte Orientale as part of an institutional research initiative on environmental and political crisis modeling

My Role

Academic Integration

The game's mechanics and narrative are informed by recent research in political theory, systems thinking, and environmental ethics—drawing on concepts like moral hazard, tragedy of the commons, and legitimacy crises in transnational governance.

Tipping Points is being developed for use in university seminars, civic education initiatives, and policy workshops on climate governance and collective action failure.

Planned Use

Institutional Support

The project is funded by the Università del Piemonte Orientale as part of a broader initiative to explore innovative tools for modeling political and environmental crisis scenarios.